At the Tokyo meeting in July 1995 Hiroshi Yasuda showed up and proposed to address the coding of information that is partly natutal (e.g. a video, a music) and partly synthetic (e.g. 2D and 3D graphics). Work started in earnest, first as part of the AOE group and then, after…
Interaction Between Real And Virtual Worlds
Digital Media started with the digitisation of audio, video and images. But Digital Media is not confined to audio, video and images. So the MPEG-4 mission has been about implementing a plan to add more and more media types: composition, characters and font information, 3D Graphics etc. Other standards, like…
Technologies To Interact With Digital Media
The user interface is a very important component of Digital Media devices, services and applications. The sleek user interface offered by Apple products is quoted as a key element for their success. Recently user interfaces have evolved in two main directions: inclusion of more media types such as audio, video,…
Augmented Reality Application Format
Starting from Video, MPEG has gradually covered most of the media and related spectrum: Video Audio Systems technologies holding the two together, the interfaces with transport and, in the case of MPEG-2, the transport itself 3D scenes creation with such “objects” as 2D and 3D graphics, synthetic audio and their…