Riding the Media Bits

Last update: 2011/08/21

Riding the media bits

 

 

The roadmap

 

A brief description of the long path through Digital Media Technologies that the reader may wish to tread


Introduction What has been the motivation writing these pages and what they hope to achieve
The roadmap This page
Communication before digital How the forms of communication and of the business of providing the means to communicate have evolved in analogue times
Communication and public authorities The role of public authorities and international organisations in communication
Digital communication is good The steps that brought digital technologies within the reach of exploitation by the media industries
Compressed digital is better The developments that led to the practical exploitation of digital technologies for the media
The first digital wailings The first sample applications of digital technologies to the media
Digital technologies come of age The first practical cases of exploitation of digital technologies for the media
Electronic computers A succinct history of the hardware side of data processing
Carrying the bits Solving the problem of storing and transmitting bits on analogue carriers
Telecom bits and computer bits Bits are bits are bits, but telecom bits are different from computer bits
The faultline A fault line in Leonardo's professional life that led to the creation of MPEG
MPEG's first steps The events that led to the definition of the first MPEG project: MPEG-1
The development of MPEG-1/A The development of MPEG-1: Video
The development of MPEG-1/B The development of MPEG-1: Audio, Systems and Reference Software
Inside MPEG-1 An overview of the technical content of MPEG-1
The achievements of MPEG-1 How MPEG-1 has influenced and benefited the media industry
Conformance Why MPEG standards need conformance and how it can be assessed
The highs and lows of television The importance of television, how it was deployed and how it (should have) developed
The digital television maze Why digital television is such a good idea and why using it is so difficult
The development of MPEG-2/A The steps that led to the development of MPEG-2 Video
The development of MPEG-2/B The steps that led to the development of MPEG-2 Audio, AAC, Systems, DSM-CC and RTI.
Inside MPEG-2 An overview of the technical content of MPEG-2
The impact of MPEG-2 How MPEG-2 has influenced and benefited the media industry
Beyond MPEG-2 digital audio and video Why there was a need for DAVIC, what it did and why it was wound up
Protecting content The need to protect digital content and how it can be done
The need for standards Standards are important but their role must be properly understood
Patents and standards If standards require patented technology their use must obey some rules
The MPEG way of standards making The unique MPEG way to develop standards. 
An MPEG meeting A virtual experience of how an MPEG meeting unfolds
Life in ISO A sample of life in an international organisation and how it affected the first phases of MPEG
Craft, intellect and art People agree that they must pay for the work of a blacksmith or an attorney, but consider it an option to pay for the performance of a singer or an actor
Fixating works How technology used to help the distribution of literary and artistic works
Rights The rights to a hammer are obvious, those to a book less so, those to a bunch of bits are still waiting for a solution
Computer Programming The role of software, and particularly operating systems, in IT
OS abstraction Is there a way to remove dependency of applications from the operating system?
Humans interact with machines Brief history of how we came to the current Graphical User Interface to enable interaction with computers
Computers create pictures and sound Brief history of a complex business case of IT use in the media space: humans perceive pictures and sound created not by the real world but by computers as well
Internet and World Wide Web The fascinating story of two technology developments and how they changed our lives
The mermaid of convergence Trying to put some sense in a lot of nonsense
MPEG's third steps A brief report on a large project integrating most of the different technologies we have talked about so far into a usable standard.
Inside MPEG-4/A An overview of the technical content of MPEG-4 Systems
Inside MPEG-4/B An overview of the technical content of the other MPEG-4 components
The impact of MPEG-4 How MPEG-4 has changed the media
Open Source Software Writing software may be an art and some artists have pretty special ideas about the use of the "art" they create
MPEG and Open Source Software MPEG is a standards group operating in an industrial environment, but the software it develops uses principles similar to Open Source Software
The communication workflow The role of patents and standards in the creation of new forms of communication
A fuller form of communication The myth of real-time communication with pictures in addition to audio
Tagging information A key technology to add descriptions to other data
MPEG's fourth steps The MPEG standard to describe what a piece of content is or contains
Inside MPEG-7 An overview of the technical content of MPEG-7
The impact of MPEG-7 How MPEG-7 is beginning to change the way people access content
Bits and bytes Bytes are made of 8 bits, but chopping a bitstream in chunks of 8 bits does not make bytes
A world of peers If humans can talk to humans, why should machines not talk to machines (intelligently)?
Technology challenging rights Learning from MP3: the many ways technology changes rights and their enforcements
Opening content protection Two relevant stories teaching that it does not help to preserve the value of content by protecting it if people cannot access it
The world after MP3 MP3 has changed the media world forever. People must stop playing the game their traditions has accustomed them to play.
Technology, society and law If Digital Media Technologies have wrought a revolution in society why should the laws governing it non change? Can change managed by simply putting patches to the old?
Technologies for virtual spaces Compression is needed not just for natural signals, but for synthetic signals as well
MPEG's fifth steps MPEG-21 is the technology component of a global solution
Inside MPEG-21 The technologies that let users build reasonable digital media systems
The Digital Media Project A project to right any wrongs that users of technologies may have made
Inside the IDP A walkthrough of value chains enabled by the end-to-end Interoperable DRM Platform
A new round of video compression AVC reminds us that that so far we have not reached the limits of video compression
MPEG's sixth steps Standards for multimedia formats
Reconfigurable media coding A standard to describe decoders and to build repositories of media coding tools
No more Audio-Video-Systems triads? Technology matures and the components of audio-visual systems seem to have independent lives
Systems and services MPEG is about formats but also about products and services handling them
Doing something for my country MPEG and DMP provide the tools for rightful digital media. Why should my country not benefit from them?
Getting things done my way Using standard technologies for a business, not just developing them
Real and virtual worlds A comprehensive framework to deal with interactions between real and visual worlds
Interfacing with digital media The technologies that are used to interact with digital media
Video compression forever? Ten years after AVC a new standard promises a lot
New ways of transporting bits

The need for new transport technologies to cope with a variety of application contexts

Leaving flat video for good? After three quarters of a century of flat television, it is time to add a 3rd dimension
MPEG technologies for internet of the future MPEG-21 and MPEG-M show a practical path to information-centric networks
Machines understand the world for us Searching for information out of an image
End of the ride? MPEG has played a major role in creating the new world of Digital Media Technologies. Does it still have a role to play?
The future of research Research is the basis of human progress and the life blood of MPEG. are we sure that research is left in the hands of people who know what research is?
Acknowledgements Thanking the many people who have helped make this happen.
References Links to a few useful readings.
Acronyms In the Digital Media field there are just too many acronyms. This page at least says what they mean.
MPEG Chairs The hall of fame of those who served as MPEG Chairs