Riding the Media Bits

Last update: 2011/08/21

Riding the media bits

 

 

The mermaid of convergence

 

Trying to put some sense in a lot of nonsense.


Starting with the 1980s, the increasing number of cases where data processing and telecommunication systems needed interaction or integration led people to believe that the corresponding businesses would converge. A superficial reading of the business implications of this technological convergence - note that even this type of convergence is questionable in many instances - made the top management of IBM and ATT think that they were bound to become competitors because they shared much of the basic technology in their products and services. 

So AT&T, whose Bell Labs could brag to be second to no one in information technology - witness the successful UNIX story - tried to create a computer company inside the group and, when it failed, invested billions of dollars to acquire the highly successful NCR, and bundled it with its other computer-related properties. The resulting entity was transformed into a money loser in no time. The end of the story was written a few years later when AT&T decided to spin off its newly acquired computer company and, since it was already at it, it also spun off its old manufacturing arm bringing to an end the glorious Bell System and, with it, the Bell Labs that so many people like me used to know. 

In parallel, IBM had developed a global network to connect its dispersed business units. Having done the job for itself, it started selling communication services to other companies using that network. Eventually IBM realised that telecommunication services were not really its mission and decided to shed the business because it was "non-core". Whom do you think they sold it to? AT&T! 

With the application of digital technologies to audio and video - the realm of entertainment - made possible by MPEG, the idea of a further convergence between the businesses of entertainment, telecommunication and computers took further root. Today the "convergence frenzy", as many other frenzies, has fortunately taken a more sober attitude, but it is still worth revisiting the saga so as to avoid any future confusion about technology-induced dreams and business reality. 

The first claimed aspect of convergence concerns hardware. Its thesis is the following: there is manufacturing convergence because different industries use the same types of components. This is a naïve reading because for several decades integrated circuits were a common technology for a multitude of businesses: telecom switches use computers, computers use serial data transmission chips, CE devices use microprocessors, and so on. AT&T and IBM thought that technology convergence would put them on a collision course. The result? They are as far away as ever.

The second claimed aspect of convergence concerns software. Its thesis is the following. broadcast devices, such as radio and TV, and telecommunication devices such as telephone and fax have always been rather "dull". But now users expect more from their devices, e.g. more advanced application programs made possible by more advanced operating systems. So expect to have convergence in this area as well. This is again a naïve reading, but with an element of truth, but only because the more traditional industries are slower to adapt to the new world, not because software technologies provide a tougher barrier than hardware technologies. 

The third claimed aspect of convergence concerns the business domain. Its thesis is the following: telcos buy CATV operators, CATV operators buy Hollywood studios, CATV and satellite operators buy terrestrial broadcasters, CE companies buy Hollywood studios, Internet Service Providers (ISP) buy content companies, and so on. The response to this claim is very simple. Business convergence happens because of abundance of capital and lower legislative constraints, not because there is any more internal compelling reason for this to happen than there used to be. The story of the acquisition of Time Warner by AOL should teach a lot.

The idea of companies trying to extend their reach over the entire value chain is by no means new, what changes is the driver to do it. In the early decades of the last century, RCA saw radio broadcasting as a means to entice consumers to buy radio sets. It set up the National Broadcasting Company (NBC) to feed the market with content so that people would buy its radios. Fortunately those were years where a glimmer of rationality still existed and Public Authorities forced the use of a broadcasting standard, so that people could still tune to NBC even if they had not bought the radio from RCA and in turn people who had bought an RCA radio could tune to other stations than NBC. The same happened with music records which were seen by RCA as a means to entice consumers to buy record players and so Columbia Records was established. Legislative limitations that are now being weakened or totally removed were established decades ago, exactly because capital-rich companies have always aimed at other companies next to their business, not necessarily because there was "convergence". 

A second example is the fact that MPEG-1 and MPEG-2 were conceived as universal languages to represent digital audio and video, so that each piece of digital audio and video can move from one industry domain to another without consideration of the lower layers: the same "video file or stream" could move from/to satellite, CATV, VoD system, DVD etc. The reality, however, is that Video CD is a replacement of VHS, DVB is little more than a better exploitation of satellite and cable bandwidth and DVD is just a replacement of laser disc. Universality of MPEG digital language notwithstanding, we see that, so far, content companies tend to restrict the flow of their content within the traditional industry boundaries. Technology has been designed to make content liquid, but liquidity is not used.

The concept of convergence starts making sense if we see it as "the transformation of a set of so-far vertical businesses into a logical set of horizontal businesses". This can be achieved when there is a reduction of dependence of a layer on the technology used at a layer below. This is what the computer industry has achieved by moving from a situation in which each computer manufacturer had proprietary technology elements, starting from components and platforms up to OSs and applications, to the situation of today where applications are almost independent of the CPU, the computer platform and the OS. 

The following table provides a comparative analysis between digital television and the PC. Looking simply from the technology viewpoint one could say that there is very little difference between the two because they both have a CPU with RAM, an OS, applications, peripherals, network interfaces, user interaction devices and audio and video outputs. Still, the way the two resulting device types are used is very different. The situation is evolving, and new devices (e.g. tablets) are aooearing but the pace is slow. The conclusion is that we are still a long way from convergence between computers and entertainment and telecommunication.

 

TV

PC

Delivery models

Push.

File download and pull.

Delivery methods

Real time with guaranteed quality.

Non real time (e.g. FTP and HTTP) or best effort.

Transport

Delivery-medium aware protocol (MPEG-2 TS).

Delivery medium unaware protocol (IP).

Device interfaces

Based on IEEE 1394 and USB.

Based on Ethernet and USB.

Device consumption model

Based on perennity (i.e. 10 years).

Based on planned obsolescence(i.e. 2-3 years).

Device installation model

Plug and play.

Plug and pray (but improving).

Device colour

Typically black.

Any colour

Usage model

The box is to view pictures and to listen to music

The box is used to run applications, including listening to music and viewing video and images.

Access to content

Via Electronic Program Guides, e.g. based on DVB SI.

Via the PC screen or web browsers providing access to search services.

Information consumption models

Information is consumed “as is”

Via interaction with processing of information (e.g. editing).

Information consumption environments

“Couch potato” - lean backwards - turn your brain off.

“Mouse potato” - lean forward - turn your brain on.

IPR management

Content has copyright protection enforced in STBs.

Content used to not be protected (but more and more protected).

Payment models

Service provider specific.

No payment or multiple service provider each with his own payment system.

Advertising

Carpet bombing.

Selective bombing.

Regulation

Tight.

Absent.

Of course the environment is changing fast. There are many Over The Top (OTT) services that are based on the second paradigm but is presented more as belonging to the first paradigm.